Thursday, September 15, 2016

Chaos for chaos!

Greetings fellow bad decision makers!!!  I have been traveling again, but my mind always drifts to chaos during these long days in the field.  The new chaos book is out and I feel excited and lack luster at the same time.  I have not been so split with emotion since I was forced to make a decision between Pepsi and Coke.  To clarify, mouth Coke not nose coke.  Once again my creative juices started running and I just could not stop myself from seeing chaos visions of my own design.
I would like to keep each army feeling different.  Right now Slaanesh and Khorne feel like a similar army due to how assault heavy they are Khorne troops sucking at everything.   Here is my first idea to differentiate chaos cult armies from one another. 



Chaos Taint: (only one test may be forced on a unit per game phase)
1) Khorne Blood Boil: When a character or unit with this special rule is within 12” of an enemy wishing to shoot or overwatch; the unit must pass a blood boil test (leadership test) including fearless units and vehicles which count as LD10.  If the test is passed the unit may shoot as normal, if the test is failed the unit must move D6 towards the closest enemy model and forgoes their shooting.  Units with mark of Slaanesh are immune to this test. 

2) Slaanesh visions of excess: When a character or unit with this special rule is within 12” of an enemy, all enemy models wishing to move, shoot, use psychic powers, or assault must pass a vision of excess test (leadership test) including fearless units and vehicles which count as LD10.  If the test is passed the unit acts normally for that phase; if the test is failed the unit may not do anything that phase.  Units with mark of Khorne are immune to this test.

3) Nurgle harbinger of disease: When a character or unit with this special rule is within 12” of the enemy all enemy units must pass a disease test (leadership test) each phase they remain within 12”; including fearless units and vehicles which count as LD10.  If the test is passed the unit acts as normal if the test if failed the unit suffers -1S, -1BS, -1T, or -1AV until their following player turn (chaos player’s choice).  Subsequent failures do not stack but the unit may suffer multiple effects such as -1T and -1BS.  Units with mark of Tzeentch are immune to this test.

4) Tzeentch aura of mutation:  When a character or unit with this special rule is within 12” of the enemy all enemy units must pass a mutation test (leadership test) at the start of each phase they remain within 12”; including fearless units and vehicles which count as LD10.  If the test is passed nothing happens to the unit, if the test is failed the unit takes one wound or hull point per point the test is failed by; only armor and invulnerable saves may be taken.  For each unsaved wound suffered add a wound or horror to any Tzeentch unit within 24”; if there are no wounded units or horror units within 24”, place the horrors within 12” of the unit with the aura.  Units with mark of Nurgle are immune to this test.

The overall theme of chaos taint matches up really well with the fluff of chaos taint. The taint of chaos is stronger in some than others which would have to be described in each profile.  Greater Daemons would have chaos taint with a -2 modifier applied to enemy units.  Chaos lords, heralds, and sorcerers would have chaos taint with a -1 modifier applied to enemy units.  Chaos champions or units with the daemon special rule would have the chaos taint special rule.

My overall hope would for each army would be to give Khorne bonuses to assault, give Slaanesh the ability to reduce enemy LD values and "will" to do anything, give Nurgle the ability to reduce stats of enemy units, and Tzeentch mutating everything around him.


***Note: I am not happy with the Tzeentch test.  When a unit with low leadership comes across a greater demon which would apply a negative modifier, there is a high chance the unit would go poof and a unit of horrors would take its place.   As cool as the power sounds it is just not fair.  If anyone has any ideas on what it could change to let me know I would love to hear other ideas on the topic.

Adepitcon update: Sounds like I am getting a whole much of Tzeentch models in the mail soon and they sound medal.  I have an idea of making miniature tornados out of snow tec around the waist of the horrors and trying to paint it like a puff of smoke.  I will take a couple applications of snow tec to get what I am going for I will send updates when I get home and start working on it.  If you have any ideas of modeling summoned demons let me know!

Thanks for reading!
Ian

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